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Warcraft Battle for Azeroth Story Panel
Matthew Mercer talked with Christie Golden, Steve Danuser, and Terran Gregory about the World of Warcraft story at E3.

  • Christie Golden co-wrote the theme song for Hearthstone's Kobolds and Catacombs.
  • Stabbing Azeroth with a sword was not as hard as killing Varian Wrynn for the cinematic team.
  • More amazing cutscene events are lined up for the near future in BfA.
  • More recent cinematics have the ability to incorporate the player character to keep them involved and the drivers of the world.
  • World of Warcraft Chronicle Volume 3 creates the lore of which faction killed notable bosses and raids to better help include players in the narrative of the story.
  • Faction "conflict" has always been a part of the story but Battle for Azeroth is the first time all out faction "war" is the issue.
  • There's nothing like a resource drive like Azerite to create conflict.
  • Blizzard told Christie Golden that they wanted Before the Storm to dive deeply into the motivations of Anduin and Sylvanas.
  • Killing major characters is inevitable when progressing the story and never easy. Not everyone has a heroic death or one that comes unexpectedly.
  • The little bits of story seen already will blossom over the course of the expansion.
  • There are 20-some quest designers for WoW currently.
  • The story and animation department for WoW has a couple of hundred artists but they also work on other Blizzard IPs. The dedicated WoW group is 20-30 people.
  • There is more story content coming out soon for launch that hasn't been talked about yet, including stuff that hasn't been tried before.
  • Characters are utilized more when it makes sense for what the story is currently trying to tell.

Warfronts Play With The Blues Friday

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us on Friday, June 15 from 2:00 p.m. to 4:00 p.m. PDT and help test Warfronts in the Battle for Azeroth Beta.

We're going to focus testing on the Scenario portion of Warfronts, and to get as many testers in there as possible, we'll remove pre-requisites and spawn special war tables in each faction's capital city. You'll be able to queue for this one with a level 110 (or higher) character.

We'll update this post with more information on the playtest. Stay tuned!

Warfronts Testing and Feedback

Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the current Beta build, Beta testers are experiencing the entirety of the Warfronts: Battle for Stromgarde experience. An alternating cycle kicked off on Thursday, June 7 between the Horde and Alliance vying for control of Stromgarde and Arathi Highlands. Both Horde and Alliance testers have queued since then.

Hereís an outline of how the cycle works:

  • The Alliance starts with ownership of Arathi Highlands, and Horde players challenge them by contributing professions items, gold, and War Resources to help their faction build up enough strength to attack. This is a region-wide effort.
  • Once enough contributions are supplied by the region, the Warfront: Battle for Stromgarde unlocks and Horde players are able to queue for the experience. This queue remains open for a set duration, allowing players to complete the Warfront on a schedule that works for them.
  • After the Horde attack is complete, the Horde takes control of Arathi Highlands, giving them access to a unique World Boss and a series of rare spawns and other rewards only available during the period when their faction owns the zone.
  • The Alliance then begins contributing resources to challenge Horde control.

The cycle continues perpetually, with each faction competing against the other to gain access more quickly or reduce the enemy teamís access to the zone. Currently, the queue window in the Beta is set to remain open for 2 days.

Notably, this update included a first look at a completely updated version of the Arathi Highlands zone, including new creatures, as well as access to your factionís base in the zone, and plenty of other surprises.

Please feel free to post your feedback on Warfronts in this thread, and please submit issues with Warfronts to our BFA Beta Bug Report Forum.

Hey guys, few additional clarifications for you from the development team:

In order to be eligible to queue for Warfronts, you need to be level 120, and have completed enough of the campaign to have unlocked World Quests. We're also working to make it more apparent when the Warfront is actually open, and what its current state is. We previously had Warfronts available starting at level 110 for early testing; that is no longer the case.

Also just to clarify an earlier point: each state of the Warfront should be active for approximately two days, but the exact amount of time can change based on player participation. We're not planning on accelerating that any further in the Beta for the time being, because we want to see how things work out on this schedule.

The feedback we've gotten so far has been very helpful, especially the points where the system seemed confusing or unclear. Warfronts are pretty complex, and one of our goals with Beta is to figure out ways to make them understandable. This is part of why we haven't directly explained too much about how they work; we want to hear how you experience them naturally, and where that experience stumbles, so that we can make it more clear. Keep it coming!

FinalBossTV - Warlocks in Battle for Azeroth
FinalBossTV made a few videos recently on Warlocks in Battle for Azeroth!